I have had experiences where I sincerely felt that the AI did take note what type of units I was fielding and given time - would counter my "build". Strategic level it certainly seems way smarter even if it gets help. The battle AI - tactical level it is in no way competitive. Is is amazing they have managed to achieve such end results with such small system changes.Ĥ. I find this really engaging and life like. People who are looking for simpler systems - just go play Civ or any other game. One can beat the opponents army to almost nothing, but still lose the war due to losing the battle objective. Also, I have not come across a game before that allows you to "win a battle but lose the war". The lay of land, rivers, cliffs etc., all have a really big impact on how the battle will end up. I do, so I did not mind trial and error and looking why and how the system works. I do not get the hate.ģ) Battle system: yes - it could use a bit more tutorials for people who do not enjoy learning a game system by doing. _ALL_ of these games to beat the AI on harder difficulties one has to find a way to game the weaknesses of the AI (which like in this one - is battle) They even have difficulty options where the handicap is give _to the player_ and not the AI. ![]() Considering it is 1st of its kind from the developer it is a great success! (Theas have similarities, but are not similar game system wise).Ģ) "The game is unfair and AI cheats" - _ALL_ of these games the AI cheats. ![]() I do not get the hate this game has received.ġ) It is a great entry to the Civ-type games, which we really do not have too many around.
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